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Because of the addition of vehicles, Starter Kit players will probably find that the scenarios play a little bit more slowly than previous Starter Kit scenarios. Shows where each scenario was published, and what mapboards are needed to play it. List will be updated as new scenarios are published, or as errors are found. Info, links, and detail will be added over time. Not all of the scenarios use AFVs one is infantry only (so a player who buys ASLSK3 as his first module will not have to learn all the vehicle rules immediately). This is a detailed listing of all of the official ASL Starter Kit (ASLSK) scenarios published to date.
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Unlike Chapter H, however, it is printed in black and white.Īs in previous ASLSK modules, the scenarios are a mix of actions, including Crete 1941, Hungary 1944, Lithuania 1941, Sicily 1943, Arnhem 1944, Soviet Union 1943, Soviet Union 1944, and France 1944.
#Advanced squad leader starter kit full
MMP also provides the full Chapter H notes for each AFV in a small booklet. tank counters (all of which are Sherman variants), 4 Italian tank counters (representing two types of vehicle), 44 German tank and armored car counters (including two Tigers and four Panthers), 9 British AFVs (most of which are Shermans or Stuarts), and 32 Soviet tanks (most of which are T-34s or Shermans). Only a small number of AFVs (all of them tanks, except for two German and one British armored cars) are represented in the module. The big draw for the third Starter Kit are the AFVs, allowing novice ASLSK players to duke it out with Shermans and Tigers. However, with 28 pages of rules, the ASLSK3 is a fairly big bite to chew off, and beginning players might with to start with one of the earlier Starter Kits before moving to ASLSK3. A third starter kit, adding armored vehicles and subtitlted Tanks, will complete the starter kit series. A second starter kit, ASL Starter Kit 2Guns, was released in Summer 2005. As with ASLSK2, ASLSK3 contains a complete rules manual, meaning that one need not purchase either of the earlier two starter kits before trying ASLSK3. The ASLSK harkens back to the days of Squad Leader, even sporting an affordable 24.00 price tag. Advanced Squad Leader (ASL) Starter Kit 3 - Multi-Man Publishing (MMP) 28. The Advanced Squad Leader Starter Kit #3 (ASLSK3) concludes the Starter Kit trilogy by introducing AFVs to the infantry and artillery pieces introduced in earlier modules. The most recent version of the Starter Kit rules may be downloaded from the MMP website by clicking this link.3 8" x 22" unmounted maps (t,u,v) 3 countersheets 8 scenarios 28-page rulebook 12-page vehicle/ordnance historical notes booklet charts dice Commentary: While Expansion Pack #2 includes counters for Chinese, Japanese, British, Filipino, and Dutch units, it relies upon these core Starter Kit modules to provide additional unit and information counters, thus giving players a low-cost method for introducing the Chinese and for expanding the range of combat in the Pacific Theater of Operations (PTO). However, unlike previous installments of ASL Starter Kit, Expansion Pack #2 does not come with everything you need to play!!!Įxpansion Pack #2 assumes ownership of the core ASLSK modules Starter Kit #1, Starter Kit #2, Starter Kit #3, and Starter Kit #4. Ordnance and Vehicle Notes for the weapons used in the scenarios are also included. Expansion Pack #2 also adds new rules to introduce players to the Chinese and to overlays. It includes two new 8" x 22" geomorphic mapboards (k and l) and eight new scenarios set in locales such as China, Burma, Java, and New Guinea.Įxpansion Pack #2 continues the introduction of the Japanese begun in ASL Starter Kit #4, this time with new opponents.
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Expansion Pack #2 has been designed with all levels of Starter Kit play in mind and has something for everyone. MMP is proud to present the second Advanced Squad Leader Starter Kit Expansion Pack.